War Trilogy - Glossary
Warning: Spoilers Below
|
| |
| Aethelred |
An aggressive kingdom on the Great Ocean between Zairn and Kronwulf. Founded by Aethelred. |
| |
| Aethelred |
Middle aged king. Tall and stocky, thick red beard and mustache, bald. Founded the Kingdom of Aethelred. Enemy of Kronwulf. Father of Aethelwyn. |
| |
| Aethelwyn |
Young warrior. Tall, red hair and beard. Wields a heavy war hammer. Enjoys hunting. Coat of arms is crossed hammers. One of the five heroes sent to trap demons in the netherworld demons. Son of Aethelred. |
| |
| Air Spirit |
Small, transparent spirits. Mostly harmless. Generally not capable of lifting a man on their own. |
| |
| Alchemy |
The study of liquids and potions |
| |
| Anxiar |
A wide river running along the southern border of human lands. Spills into the Great Ocean near Seaton. |
| |
| Arboreal |
Tree-dwelling race from tropics with pale green skin. Polite, slow decision-makers, excellent climbers, and able to speak through nearly imperceptible facial expressions. |
| |
| Arboreal Forest |
Expansive forest covering the southern portion of the continent |
| |
| Argus |
Mythical ancestor of Arboreals |
| |
| Black Cod |
Delicacy from the Cold Ocean |
| |
| Blaeculf |
Intelligent and aggressive canine, twice the size of a gray wolf, muscular body covered in black fur. |
| |
| Broga |
Term demons use to refer to themselves |
| |
| Brymor |
Small village on the border between the desert and human lands. The first village to fall to the Ferfolk invasion. |
| |
| Cold Ocean |
Large body of water north of the continent |
| |
| Collithar |
Lieutenant in the Tharain army. Gwenn's second in command. Led the search for Senfra just before the Great War. |
| |
| Conjuration |
The study of imbuing everyday objects with special powers |
| |
| Couastal |
Village on the Great Ocean rumored to have been destroyed by a massive tornado |
| |
| Cursed Island |
Transmutation Isle |
| |
| Cyllin |
Westernmost of the five kingdoms. Destroyed by the Ferfolk one week after their emergence from the desert. |
| |
| Cyllin |
Old king. Founder of the kingdom of Cyllin. Friend and ally of King Tharain. |
| |
| Dark Whey |
Black, sticky substance made from bone powder |
| |
| Demon, Guardian of Dis |
Tall, thin, skin attached to bones, exaggerated ribs, pear shaped, triangular head, beady eyes, chin spike. Rides reptilian mount. Ensures spirits don't leave the city of Dis. |
| |
| Demon, Guardian of the Darkness |
Seven feet tall, hunched back, foldes of rotting flesh, overweight, fanged, bulbous head, left leg smaller than right. Ensures spirits don't move between the realm of darkness and the realm of walls. |
| |
| Demon, Guardian of the Plains |
Rhino sized, reptilian, four legs of different sizes, beaked head, four black eyes. Carries Guardian of Dis. |
| |
| Demon, Guardian of the Rain |
Elephant-sized dog, brown matted fur, bulldog face, curved horns, red eyes. Ensures spirits don't move between the realm of darkness and the realm of rain. |
| |
| Demon, Guardian of the River |
Tall, thin, wears black robe, bony arm, yellow eyes, jawless skull. Transports spirits across the Black River. |
| |
| Demon, Guardian of the Wall |
Cross between a human and dragon with the head of a bull, ten feet tall, drools from loose flesh near mouth. Ensures spirits don't move between realm of lost souls and realm of walls. |
| |
| Desert Dog |
Large hunting dog from the wasteland |
| |
| Dis |
Archfiend in control of the first tier of the netherworld |
| |
| Dis |
City in the first tier of the netherworld with oddly-angled buildings. Front gate built from souls layered on top of one another. |
| |
| Eart Spirit |
Twelve foot tall, headless spirit composed of earth and rocks, massive arms, legs, and body. |
| |
| Earth Wyrm |
Species of dragon living beneath the mountains. Body covered by tough scales, enormous mouth, tiny limbs. |
| |
| Elemental |
The manipulation of the four elements: air, earth, fire, and water |
| |
| Empirax |
Strong Ferfolk warrior. Long hair and tattoos. Rival of Loth for Namtar's attention. |
| |
| Falgoran |
Ancient Arboreal. One of three Arboreal elders. Wears a Z-shaped pendant. Taller and more accepting of humans than most Arboreals. |
| |
| Familiar |
Animal with a special bond to a wizard |
| |
| Fenthos |
The mythical ancestor of Ferfolk |
| |
| Ferfolk |
Leather-skinned warrior race from the desert. Resistant to the direct effects of magic. |
| |
| Forest Spirit |
Human-shaped spirit consisting of leaves, twigs, and dirt. Grows larger as it picks up debris from the forest floor. |
| |
| Great Ocean |
Large body of water east of the continent |
| |
| Gwenn |
Female warrior. Athletic build, broken nose, short-haired. Only female commander in the Tharain army. One of the five heroes sent to the netherworld to trap demons. Named after the Celtic goddess of motherhood. |
| |
| Hermod |
Middle aged warrior. Tall, strong, streak of gray hair on side. Legendary hero of Cyllin. Defeated the dragon, Vipunen. Became a farmer during a ten year retirement before leading the heroes through the netherworld. Named after the Nordic son of Odin. |
| |
| Hev |
Middle aged Terun. Slate gray whiskers on chin, callused fingers. Ambassador to Zairn. Re-opened the vistrium mines with the heroes. |
| |
| Illusion |
The study of disguise and deception |
| |
| Ishum |
Middle aged Ferfolk warrior. Veteran lieutenant in the Ferfolk army. Second in command behind Quendrax. Named after a Mesopotamian fallen god. |
| |
| Jubera |
Teenage girl from Brymor |
| |
| Kroflund |
The largest city in the kingdom of Tharain. Two days south of the Pensorean mountains. |
| |
| Kronwulf |
Youngest of the five kingdoms. Borders the Arboreal Forest. |
| |
| Kronwulf |
Middle aged warrior-king. Dark and moody, thick black mustache, bald, scar on chin, bronze skin. Founder of Seaton. Wields a battle-axe exclusively. Enemy of Aethelred. |
| |
| Lassinar |
Last Sorcerer on the Wizard Council before it was disbanded |
| |
| Lodan |
Teenage boy from Brymor. The only survivor from the village. |
| |
| Loth |
Young Ferfolk warrior. Tall with sword tattoos on his cheeks. Rival of Empirax for Namtar's attention. |
| |
| Luceville |
Fishing village on the Cold Ocean. Rumored to house thieves and assassins. |
| |
| Mandros |
Mythical ancestor of Humans |
| |
| Mardul |
Young Ferfolk warrior. Short, heavy, bowl-shaped haircut. Follows Empirax and Loth. |
| |
| Mathon |
Middle aged Elementalist from Cyllin. Thinning hair. Wielded the Staff of Ogma to end the Great War. Disbanded the Wizard Council. Named after the Celtic god of sorcery. |
| |
| Melan |
Old farmer on Hermod's estate |
| |
| Mount Therol |
Tall mountain south of Terun City. Castle Tharain lies at the base of the mountain. |
| |
| Mountain Giant |
Humanoid, twenty feet tall, with a bloated body and stringy hair. Capable of limited speech. Wears rotting clothes. |
| |
| Naedregat |
Large black and white creature with the body of a goat and two snake heads. Spits acid, barks, and hisses. Herded by mountain giants. |
| |
| Namtar |
Young, ambitious Ferfolk lieutenant. Shaved head, tatoo of cross swords on head. Rival of Ishum. Named after an Evil Mesopotamian god. |
| |
| Necromancy |
The study of death and the dead |
| |
| Nithdol |
Young Knight in the Cyllin army. Led the first attack against Ferfolk army and failed. |
| |
| Obidicut |
Archfiend second in command of first tier of netherworld. Jet black skin, orange eyes, jagged teeth, horns on forehead, spikes on hands and back, eight feet tall. Trapped by Oengus in the Staff of Ogma. |
| |
| Oengus |
Middle aged commander of the Zairn army. Short, muscular, wears his hair long on one side of his head and shaved on the other. Xenophobic nephew of Zairel. |
| |
| Ogma |
Ancient wizard. Short, hunched, mass of wiry white hair. Legendary wizard who mastered all seven schools of magic. Created the weapons of power and opened a gate to the netherworld. Named after the Celtic god of language. |
| |
| Ogre |
Eight-foot tall humanoid with gruff face, green tongue, and thick hide. Strong and quick. |
| |
| Pensorean Mountains |
Northern mountain range, separates the human lands from the Cold Ocean. Covered by white pine forests. |
| |
| Porivel |
Old fisherman living on the Sinewan River. Killed by Loth for information about Ogma. |
| |
| Quendrax |
Middle aged leader of the Ferfolk. Moved his entire civilization out of the desert and into the human lands. Initiated the Great War. |
| |
| Razor Mountains |
Western half of the Pensorean mountain range. Taller and rockier than the mountains east of Terun City. |
| |
| Ryquillan |
Ogma's first master. A Thaumaturgist on the Wizard Council. |
| |
| Sabretooth |
Powerful feline predator with long fangs. Bred by the Arboreal army to attack large targets. |
| |
| Sapas |
Middle aged Ferfolk lieutenant. Frequent sparring partner of Quendrax. Unexceptional but reliable. Named after a Minor Phoenician deity. |
| |
| Seaton |
Port city on Anxiar Delta by Great Ocean. Second largest city in the land. Home of Minaras. |
| |
| Senfra |
Self-proclaimed Knight of the Peasants. Leader of a gang of bandits. Escaped Gwenn before the start of the Great War. |
| |
| Sinewan |
River flowing from the Dagger mountains, past Kroflund, to Zairn |
| |
| Skeleton |
Animated set of bones. Able to wield weapons and obey simple commands. |
| |
| Sorcery |
The summoning and controlling of spirits |
| |
| Specter |
Half-dead state of a powerful Necromancer. Nebulous torso with a head, arms, and glowing yellow eyes. |
| |
| Staff of Ogma |
Enchanted ebony staff in the shape of two intertwined vipers with their tongues extended. |
| |
| Tenderling |
Name for a young Arboreal |
| |
| Terun |
Mountain-dwelling masters of metal and stone. Short, manipulative, and experts at bargaining. |
| |
| Terun City |
The mountainside home of Terun traders and merchants. Less prestigious than Terun Undercity but more impressive to outsiders. |
| |
| Terun Fungal Ale |
Tangy beverage brewed in the undercity |
| |
| Tessus |
Mythical ancestor of Teruns |
| |
| Tharain |
Old king. Founded the kingdom of Tharain. Brought temporary peace to the land until the Great War against the Ferfolk. |
| |
| Tharain |
Kingdom between Cyllin and Zairn. Stretches from the Pensorean Mountains to the Aboreal Forest. |
| |
| Thaumaturgy |
The study of blessings and miracles |
| |
| Tinz |
Leader of a band of Terun marauders |
| |
| Transmutation |
The transformation of one or more objects |
| |
| Transmutation Isle |
Small, volcanic island in the Cold Ocean. North of Terun City. |
| |
| Undercity |
Lower half of Terun City. Beneath the Tooth of the Gods. |
| |
| Vipunen |
Vicious dragon that terrorized the northern reaches of Cyllin and the Dagger Mountains. Killed by a legion of soldiers led by Hermod. |
| |
| Vistrium |
A rare metal, prized by Teruns. Stronger and lighter than steel but difficult to forge. |
| |
| Wastelands |
Vast desert covering the central and western portion of the continent |
| |
| Wizard Council |
A gathering of master wizards, one from each school, to create and enforce rules of magic |
| |
| Wollan |
Captain in Zairn's army. A favorite of King Zairel. |
| |
| Zairel |
Very old King of Zairn. Friend of the wizard Ogma. Built a wall of stone around his castle that later became the first ring of Zairn. |
| |
| Zairn |
Oldest city in the land located where the Sinewan River spills into the Great Ocean |