Betrayal Trilogy - Glossary
Warning: Spoilers Below
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| Ahriman |
Middle aged, half-human, half-Ferfolk Sorcerer. Wrinkled skin, middle aged but looks older. Wears a brown robe. Owner of the Red Sphere. Former apprentice of Minaras. Named after the Zoroastrian spirit of darkness. |
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| Air Spirit |
Small, transparent spirits. Mostly harmless. Generally not capable of lifting a man on their own. |
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| Alchemy |
The study of liquids and potions |
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| Anxiar |
A wide river running along the southern border of human lands. Spills into the Great Ocean near Seaton. |
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| Arboreal |
Tree-dwelling race from tropics with pale green skin. Polite, slow decision-makers, excellent climbers, and able to speak through nearly imperceptible facial expressions. |
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| Arboreal Forest |
Expansive forest covering the southern portion of the continent |
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| Arboreal Fortress |
Moss carpet, tiny flowers on walls in pictures of mural, scent of nectar, lichen glows when someone is underneath. Once a human castle. Near Farset. Home of the Green Sphere. |
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| Ardune |
Famous warrior who drove the Fracodians away from Krof. Named Fracodian Slayer. Father of Arwold. |
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| Argen |
Particularly hefty leader of the Ferfolk Village |
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| Arwold |
Young knight living in Krof. Very tall, wealthy. Family sword has the Purple Sphere attached to the pommel. Son of Ardune. |
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| Blaeculf |
Intelligent and aggressive canine, twice the size of a gray wolf, muscular body covered in black fur. |
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| Calan |
Innkeeper who owns The Weary Traveler in Farset |
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| Calazar |
Mercenary working for Arwold. Wears chain mail and wields a saber. Killed by a specter in the Hillside graveyard. |
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| Castle in the Mountain |
Partially-buried castle at the foot of Mount Therol, south of Terun City. Former home of the Yellow Sphere. |
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| Cold Ocean |
Large body of water north of the continent |
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| Conjuration |
The study of imbuing everyday objects with special powers |
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| Corselle |
Wife of Calan |
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| Crypt Ghoul |
Undead creature summoned by a Necromancer that feeds on living flesh. Dismembered parts of its body can move on their own. |
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| Cursed Island |
Transmutation Isle |
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| Dark Whey |
Black, sticky substance made from bone powder |
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| Demon, Guardian of the Wall |
Cross between a human and dragon with the head of a bull, ten feet tall, drools from loose flesh near mouth. Ensures spirits don't move between realm of lost souls and realm of walls. |
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| Derst |
Wears rings of sparkling jewels. Terun trader with the largest collection of crystals in the world. Watches guests through enchanted crystals in the walls of his mountainside home. |
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| Donelar |
Young mercenary lieutenant in Arwold's army. Especially distrustful of Ferfolk. |
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| Doppelganger |
Duplicate of a person created by an amorphous being |
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| Druida |
Old Arboreal. Long hair reminiscent of a willow tree. One of the three Arboreal Elders. |
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| Earth Spirit |
Twelve foot tall, headless spirit composed of earth and rocks, massive arms, legs, and body. |
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| Elemental |
The manipulation of the four elements: air, earth, fire, and water |
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| Eye of Glynwold |
Ruby necklace stolen by Veld to frame Halia |
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| Falgoran |
Ancient Arboreal. One of three Arboreal elders. Wears a Z-shaped pendant. Taller and more accepting of humans than most Arboreals. |
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| Familiar |
Animal with a special bond to a wizard |
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| Farset |
Southwestern human town bordering the wastelands. Childhood home of Xarun. |
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| Ferfolk |
Leather-skinned warrior race from the desert. Resistant to the direct effects of magic. |
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| Foendale Lake |
Large lake midway between the Arboreal Fortress and the secret passage through the Pensorean Mountains |
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| Forest Spirit |
Human-shaped spirit consisting of leaves, twigs, and dirt. Grows larger as it picks up debris from the forest floor. |
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| Foxmoor |
Small village northeast of Farset |
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| Fracodian |
Hairy, pug-faced cross between a human and a bear. Able to become berserk, gaining strength and speed for a limited time. |
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| Ghoul |
Flesh-eating withered human created by a specter |
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| Giant Fluke |
Delicacy from the southern waters of the Great Ocean |
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| Great Library |
Large library in fourth ring of Zairn. Formerly a monastery. Rectangular building with open courtyard in the middle. |
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| Great Ocean |
Large body of water east of the continent |
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| Hafoc |
Ahriman's crow familiar |
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| Halia |
Young female thief. Very intelligent, long dark hair, bright smile, thin, tall. Orphaned as a child. Found the Blue Sphere in the ruins of a castle east of Hillside. |
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| Hidville |
Large village two days west of Krof. Home of the Necromancer. |
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| Hillside |
Small village on an offshoot of the Anxiar river |
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| Illusion |
The study of disguise and deception |
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| Krof |
Largest town on the Sinewan River, halfway between Terun City and Zairn, with many extravagant inns. Home of Arwold. |
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| Kuril |
Arboreal commander of the Northern Fortress. Tall, lanky, scar on his right cheek. Gave final blow to Magma Spirit. |
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| Larz |
Terun merchant exiled from Terun City. Leader of the marauders. |
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| Luceville |
Fishing village on the Cold Ocean. Rumored to house thieves and assassins. |
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| Magma Spirit |
Powerful spirit summoned from a Phoenix egg. Nine feet tall, wings of volcanic glass, globular body of magma, glows like embers of fire, skin in constant motion. Can withstand its master unless restrained within a magic circle. |
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| Marsh Dragon |
Pseudo-dragon. Able to change the shape and hardness of its skin. Spawns doppelganger-like beings. |
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| Mena |
Daughter of Calan and Corselle |
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| Minaras |
Old Elementalist from Seaton. Balding with bright blue eyes. Owns a huge personal library. Taught magic to Ahriman, Thulin, and Oswynn. |
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| Mist Spirit |
Small, round ball of mist with arms, legs, and eyes |
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| Mountain Giant |
Humanoid, twenty feet tall, with a bloated body and stringy hair. Capable of limited speech. Wears rotting clothes. |
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| Naedregat |
Large black and white creature with the body of a goat and two snake heads. Spits acid, barks, and hisses. Herded by mountain giants. |
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| Necromancy |
The study of death and the dead |
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| Nehael |
Mercenary killed and eaten by crypt ghouls near Krof |
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| Nerv |
Terun thief who taught Halia for several months and eventually framed her |
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| Night Spirit |
Spherical, shape-changing, inky black spirit with tentacles. Kills through terror. Nearly invulnerable outer layer. |
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| Ogre |
Eight-foot tall humanoid with gruff face, green tongue, and thick hide. Strong and quick. |
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| Oswynn |
Young, quick-learning apprentice of Minaras. Has a scar on his forehead from the War Hammer Demon. Born into a family of farmers. Studies under Sigmus. |
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| Pech |
Half-giant/half-Terun crossbreed. Looks like a fat Terun but much stronger. |
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| Pensorean Mountains |
Northern mountain range, separates the human lands from the Cold Ocean. Covered by white pine forests. |
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| Phan |
Head of the most powerful mining family |
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| Phoenix |
Magical bird. Eggs can be used to summon Magma Spirits. |
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| Racer |
Half-human, half-crab Elementalist. As a human, sent to kill Hisvii but got trapped instead. |
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| Razor Mountains |
Western half of the Pensorean mountain range. Taller and rockier than the mountains east of Terun City. |
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| Regor |
Guard in the Arboreal Fortress. Fought Xarun for Green Sphere. |
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| Resula |
Small Terun village near the border to the wastelands. Home of the best ale. |
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| River Spirit |
Gigantic headless torso. Similar to an Earth Spirit but composed of water. |
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| Sabretooth |
Powerful feline predator with long fangs. Bred by the Arboreal army to attack large targets. |
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| Seaton |
Port city on Anxiar Delta by Great Ocean. Second largest city in the land. Home of Minaras. |
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| Sindula |
Guard in the Arboreal Fortress. Fought Xarun for Green Sphere. |
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| Sinewan |
River flowing from the Dagger mountains, past Kroflund, to Zairn |
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| Skeleton |
Animated set of bones. Able to wield weapons and obey simple commands. |
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| Sorcery |
The summoning and controlling of spirits |
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| Specter |
Half-dead state of a powerful Necromancer. Nebulous torso with a head, arms, and glowing yellow eyes. |
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| Staff of Ogma |
Enchanted ebony staff in the shape of two intertwined vipers with their tongues extended. |
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| Sterm |
Honest, gruff jeweler in Seaton. Owns the Silver Plum. |
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| Surcham |
Captain of fishing vessel. Took Minaras, Halia, Xarun, Kuril, and Veld to Transmutation Island. |
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| Tenderling |
Name for a young Arboreal |
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| Terun |
Mountain-dwelling masters of metal and stone. Short, manipulative, and experts at bargaining. |
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| Terun City |
The mountainside home of Terun traders and merchants. Less prestigious than Terun Undercity but more impressive to outsiders. |
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| Terun Fungal Ale |
Tangy beverage brewed in the undercity |
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| Thaumaturgy |
The study of blessings and miracles |
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| Thulin |
Young apprentice of Minaras. Thin, scholarly. Good at theory but not execution of magic. Parents are famous Conjurers in Seaton. Killed by Arwold with the Claymore. |
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| Transmutation |
The transformation of one or more objects |
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| Transmutation Isle |
Small, volcanic island in the Cold Ocean. North of Terun City. |
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| Two Rivers |
Village near Seaton |
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| Tyfus |
Half-dragon/half-human created by Hisvii. Trapped in a mystical prison for 600 years. |
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| Ulfen |
Arboreal Elder. Father of Kuril. |
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| Undercity |
Lower half of Terun City. Beneath the Tooth of the Gods. |
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| Veld |
Middle aged Terun thief. Partner of Nerv. Became Terun governor through deceit and bribery. |
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| Vistrium |
A rare metal, prized by Teruns. Stronger and lighter than steel but difficult to forge. |
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| Wastelands |
Vast desert covering the central and western portion of the continent |
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| Water Spirit |
Amorphous spirit drawn to small bodies of water such as ponds or lakes. Able to send multiple tendrils of water long distances simultaneously. |
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| Wyn |
Veld's lieutenant |
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| Xarun |
Warrior from Farset. Bear-like, covered in dark hair, heavily muscled. Wields a double-bladed axe and wears boiled leather armor with spiked greaves, bracers, and pauldrons. Had a strict upbringing and was physically beaten as a child. |
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| Zairn |
Oldest city in the land. Located where the Sinewan River spills into the Great Ocean. Built in concentric rings. |